I've translated the article that was published by Minsoo Lee, the lead developer of Ragnarok Online, myself. This is to give you the sense of the whole article, as well as my challenge to implement my own translating skills. (lol I have read this article in a famous website, I would not name which, however, they must have used the "automatic translator", because some of the sentense doesn't make any sense, or some of the argument that was translated in a very awkward way.... Well, here it is, my translation of the whole article.
About Lighthalzen, the second city of the Schwaltzvalt Republic (リヒタルゼン（シュヴァルツ共和国第二の都市）について）
Hi, I am Minsoo Lee, the lead developer of Ragnarok Online. Ragnarok Online (RO) is currently on the episode 10.1; Einbroch, The City of Steel. I would like to give you an idea about episode 10.2, our next update.
I feel that developing an online game is not only simply development, but also a service provided to customers. I insist on this because we cannot exist without our users. Our 2005 plan was based on this fact and our goal was to satisfy our users’ biggest wishes.
Ragnarok Online appeals to western players because it's regarded as the MMOG version of a console adventure - fun, easy to get into, and non-stop action. Some may consider this to be a weak point. However, I think if we can provide enough features based on one set story, we would transform that negative into a positive; in that it allows groups of people to unite and share in the story together. The experience can be likened to a group of people discussing their opinions after watching a cartoon or film together. If we can pull this off effectively, it can only serve to strengthen ties within the user community.
In this dungeon, users encounter a wealth of powerful monsters that have never been introduced in Ragnarok Online before. I must say they are challenging and worth fighting, because of the great rewards that they provide.
Another important feature of 10.2 is the Homunculus system. In fact, we were planning to implement the feature since we developed a 2-2 job class, the Alchemist. But we thought the homunculus system was not feasible considering the structure of the game and we hesitated to try at that time. Things have changed and now we’re willing to give it a shot.
For the system, we focused on developing User-friendly AI and the new class creation. Before this Homunculus system, Ragnarok Online had had only two types of characters: Player Characters and Non-Player Characters.
We provide users a convenient AI modification system for their homunculus. Of course, we provide the most basic AI for beginners. But they can modify the AI if they feel the need to change whenever they want.
Some people might lament seeing the homunculus system implemented in game. These folks (read: botters) are those that use unauthorized third party programs to play. We adapted the concept of a bot program for the homunculus system.
Using bot programs may sound wrong, but when you think about it, botters are also our users, those who love Ragnarok Online as much as normal users. So we thought it would be good if we could provide them a better auto-play program that was officially made by Ragnarok Online developers so they can come out of the shadows and play legitimately.
Besides of Lighthalzen dungeon and homunculus system, there are many intriguing features within the 10.2 update such as new skills for transcendent classes and the Juperos dungeon. I hope users will enjoy the new features when the update is introduced in the future.
I also hope users will continue to support Ragnarok Online and thank you for your continued interest and support.
また、これからもプレイヤーの皆様からの支持を得られればと思っています。 これまでの皆様からの暖かいサポート、どうもありがとうございました。 - Minsoo Lee, Lead Developer of Ragnarok Online ミンスー・リー：ラグナロクオンライン開発部長
There are many arguments among iRO players about this update. I think one of the reason is the way that Minsoo Lee had said it/the way translated in English. The word "concept" and "adapted" has many different depth in meaning. It is very hard what this man actually said it in Korean language or what he had actually translated to his foreign language, English. It may be just that developers had got the idea of "AI program" that does some "support auto hunting", Homuncules. Or it can be translated that they actually take over the whole "BOT program" itself... I for one as a legitimate RO loving player, hope that he meant the former... I think the Homunecules system is an AI program that does the "support auto hunting" for the alchemists, just like those card that will let you "Auto-spell" some skills. But the way he introduced the homunecules update and with the botters, was publicly very lame move... I don't know what the hell he was thinking. However, I do understand the toughness of coming up with the "correct word" in foreign language. I have one thing in my mind after reading this article, what the heck the developer was thinking, when he said this. I mean botter exist to make profit in real money on underground trade. (well, its not even underground much, you can easily find the trade in E-bay and so on.) So, they are not just "tired" of playing the character itself, that's got nothing to do with it. They are corely into making profit by using their underground program. I doubt they will start being regular player, the alchemist with homunecules no matter what the homunecules does! They might use their program into Homunecules to cheat, but they will never be the "good hearted player" who playes legitimately. For me, I will just wait what this homunecules AI system works out in iRO. I wouldn't think that developer would update this system, if this system had been a failure in Sakray, the trial beta server, on especially the iRO, where there are players from all over the world!